lunes, 21 de enero de 2013



In 1970, Verner Panton, a dane industrial designer (1926-1998), showed his “FANTASY LANDSCAPE ROOM” for an exhibition INTERIOR/EXTERIOR.
With coloured foam rubbers,
he built geometry sections used only body shapes.
Each one of them is one activity, so in this design, the architecture is understood like a catalog of human positions (sitting down, liying, standing up…)

39 years after, two architecture´s students from University of Karlsruhe (Germany) won a design competition with the experimental house design “Roll It”, in my opinion, based in Verner Panton´s landscape.
But in this, you can find a new concept, geometry in movement. You can choose your activity looping around these geometries.
Each section contains various activity´s geometries, so the number of sections define the posibilities of program to do in this house.
For that, the architecture is the movement of body sections.

 Another example of this architectonic concept is the Michael Jantzel´s design in 2007 (Nort American artist,1973): TRANSFORMATION HOUSE.
In this case, the movement of geometrical sections is defined by weather conditions, because of that, the geometry of these rings are the same. They don´t be lived, don´t give activity, only are an interface to capture Rain and Sun and protect from wind.
So Rain+Sun+Wind are regulanting parameters to get a perfect indoors atmosphere rotating manually or automatically these architectonic rings.
But in my opinion, this design is a step back because activity and geometry have been separated in two different concepts: activity or content and geometry or container.

In 2005, Janis Pönish (german architect and artist, 1979) designed a “DYNAMIC TERRAIN”, an interactive surface that can be controlled by its users via a software interface in real time.
Now, it doesn´t talk about body geometry as architectural sections. There aren´t static sections but an interactive topography of activity.
We can choose a different program in the same space because of the shape of space is flexible.
So here, architecture is the movement of a distorted surface by its users, therefore in this concept there aren´t rooms or containers with one activity, there are variable environments make up with new materials: POLI URETHAN (good flexibility and resistance).

There is another example with the same concept but introduces one main difference: the way of movement. In the “DYNAMIC TERRAIN” the movement of a surface is thought a mechanical system, but Francis Bitonti (architect and designer, 1983), in 2010, designed “MULTI-PEDE CHAIR”: an interactive surface or adjustable chair with "no mechanical parts" but with an ELECTROACTIVE SHAPE MEMORY POLYMER.
J Bitonti mixts 2 material concepts: EAP or electroactive polymer and SMP or shape memory polymer. Both of them are active material or smart material because they can react to external physical or chemical stimulus with control and these changes can be reversibles.
EAP react to electrical stimulus changing their shapes and sizes.

SMP react to high temperatures changing their shapes because with that“activation temperature” transform to elastic condition allowing deformations about 200% and can stretch up to 800% their original size. If it is colded with this deformation, it transforms to rigid condition and keep these deformations. Going back to heat up it, this recover its “equilibrium condition” loosing previous deformations.
In “MULTI-PEDE CHAIR” any configuration is possible as in “DYNAMIC TERRAIN” design, but here there are more questions without answers: 

(*) its COVERING: hundreds of (green) legs that can lengthen, shorten and change their orientation for adapting oneselves to the user´s shapes without any mechanical system. Only is needed that F Bitonti tells us what material is this!!!

(*) its ALUMINIUM RODs: hundreds of legs that can lengthen, shorten and change their orientation for reforce shapes got by electroactive shape memory polymer´s changes without any mechanical system. Only is needed that F Bitonti tells us how this is possible!!!


Do you remember this toy?
I found this “legs´ concept” in it because it could reproduce my body shapes with maximun precision because it could change/adapt the height of their metallic “legs” when i closed it to me.

In my opinion, this is the core of "HYPOSURFACE" by Mark Goulthorpe, Simon Berger, Development (IM2) Marc Downie, Interactive Artist (OpenEndedGroup) Paul Steenhuisen, Composer (ArtProductions) Steven Shpriner, Technical Development Dr Alex Scott, Mathematics (Oxford University) Mikey Fujihara, Programming (ex MIT) (2003):
a display system where the screen surface physically moves through an hydraulic system formed by triangular panels that making changes of depth, lighting and shades when its touched or programmed by user.

Any input (sound, movement, an Internet feed...) can be linked to any output (logos, patterns, text...) offering a full interactivity with an audience who allow that HypoSurface can be 'tuned' to any event, its wide range of effects are choreographed easily by users.


So that, this interactive surface is able to react with user´s touch, to reproduce any shape like letters and thus making logos and texts, to change color, to reproduce sounds like songs. Every thing you want, you can make it through an user interface that allows you to control them like an "interactive DJ".
So, this surface has three types of working or control: programmed mode // interactive mode // live (free) mode.

"HYPOSURFACE" display systems are modular plug-and-play devices, designed for ease of transportation, installation and use. 
Its physical characteristics are:
(*) large: 10,1 meters (extended to sections of 1 meter)
(*) wide: 1,5 meters
(*) height: 4 meters
(*) screen size: 2,7m height x 10,1m large (standar version)
(*)weight: 6531 Kg
(*)electric system: 3 x 30A 110v
(*)air compressor: 3390 lpm 90 psi
(*)velocity: 500mm at 3hz

For making furniture is necessary to make virtual designs.
So if we recopilated all of these virtual designs and translate their geometries into spatial data (spatial coordenates x,y,z), we could make a spatial database which could be sent into a software that can reproduce your furniture´s shapes chosen in an smart surface like in the previous toy´s metallic legs.
So that, these base data can be sent to "HYPOSURFACE" and reproduce whatever we want...maybe a furniture!!
 And if in stead of using it as a SURFACE, was used as a COVERING, we could furnishing our living space without buying furniture in IKEA but only using this INTERACTIVE AND SMART COVERING.

 Only it would be necessary to do a “catalogue” not with real furniture (like Ikea) but  with spatial coordinates of furniture´s virtual models.

This catalogue can be an “app” for smartphone, tablet, portatil or smart watch where you can download of each web site.

So, this app allows you to select: your virtual furniture // how many users will have // where you want them and send it to control system of Hyposurface for reading this data or spatial coordinates like a logo or text to reproduce.
And when we wanted to use them, these softwares could be able to link two kind of coordenates: furnitures´ spatial coordenates (x, y, z) and our human spatial coordenates (x´, y´, z´) and getting as a result your perfect human furniture shapes.

With Kinect´s technology is possible to scan users´ body shapes and send them to control system of Hyposurface and readapt furniture´s spatial coordinates into specific user´s shapes: thus, shapes that Hyposurface will reproduce is the result of mixing of two spatial coordinates: furniture + its user.
And when you want to stop using them, only have to select “stop” in your app and all over the surface will lose these (its) spatial coordinates and will transform into horizontally surface (x,y,z) = (0,0,0)

Hyposurface is an smart covering that allows to change the static shapes of architectural constructions. So this allows us to choose not only the color, materials, windows in walls, but readapt architectural indoors into our “programmatic requirements”, into our furniture, into our body shapes.

So, everybody could design their shapes, their furniture with another “apps”… and Ikea doesn´t have to sell real furniture but softwares with spatial coordinates of virtual furniture…
pay (or not) for your downloads!!! pay (or not) for your furninshing!!!

And Hyposurface, is not just a surface, now is an architectural covering that allows to select “the beginning” (CHOOSE: START) and the end (CHOOSE: STOP) of your furnishing process: why each room of our homes has to be with furniture even when we are not using them?

So we wouldn´t need chairs, tables or any one furniture that allows to do an activity only by its geometrical conditions. We only need an smart surface for connecting a software.

So that, nowadays architecture´s brick is software.

Because of that, ikea wouldn´t send furnitures to put together but softwares of furniture´s data to be connected to an smart coverings and each certain time you can buy your updates of furniture´s data!!!

We wouldn´t pay money for furnitures but for license of their spatial coordenates…the Jacobsen chair, the Gerrit Rietveld´s red blue chair, the Panton chair, the Philippe Stark´s Louis Ghost chair, the Le Corbusier´s Chaise Longue chair… also you can hack into!!!


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